The shares of World Wrestling Entertainment, Inc. (NYSE:WWE) currently has mean rating of 2.00 while 3 analysts have recommended the shares as “BUY”, 3 recommended as “OUTPERFORM” and 3 recommended as “HOLD”. The rating score is on a scale of 1 to 5 where 1 stands for strong buy and 5 stands for sell.
The company’s mean estimate for sales for the current quarter ending Jun-16 is 181.59 million by 7 analysts. The means estimate of sales for the year ending Dec-16 is 714.30 million by 9 analysts.
The mean price target for the shares of World Wrestling Entertainment, Inc. (NYSE:WWE) is at 21.22 while the highest price target suggested by the analysts is 25.11 and low price target is 7. The mean price target is calculated keeping in view the consensus of 10 brokerage firms.
The average estimate of EPS for the current fiscal quarter for World Wrestling Entertainment, Inc. (NYSE:WWE) stands at 0.01 while the EPS for the current year is fixed at 0.46 by 8 analysts.
The next one year’s EPS estimate is set at 0.61 by 7 analysts while a year ago the analysts suggested the company’s EPS at 0.46. The analysts also projected the company’s long-term growth at 20.00% for the upcoming five years.
In its latest quarter ended on 31st March 2016, World Wrestling Entertainment, Inc. (NYSE:WWE) reported earnings of $0.10. The posted earnings topped the analyst’s consensus by $0.08 with the surprise factor of 80.00%. In the matter of earnings surprises, the term “Cockroach Effect” is often implied. Cockroach Effect is a market theory that suggests that when a company reveals bad news to the public, there may be many more related negative events that have yet to be revealed. In the case of earnings surprises, if a company is suggesting a negative earnings surprise it means there are more to come.
World Wrestling Entertainment, Inc., an integrated media and entertainment company, engages in the sports entertainment business in North America, Europe, the Middle East, Africa, the Asia Pacific, and Latin America. The company operates through Network, Television, Home Entertainment, Digital Media, Live Events, Licensing, Venue Merchandise, WWEShop, and WWE Studios segments. It operates WWE Network, a live streaming network that offers pay-per-view events, original programming, and video-on-demand library; and produces television programming, reality shows, and other programming, as well as produces content via home entertainment platforms, including DVD, Blu-Ray, subscription, and transactional on-demand outlets. The company also offers broadband and mobile content through its Websites and third party Websites; produces live events; and licenses various WWE themed products, such as video games, toys, apparel, books, and music. In addition, it designs, sources, markets, and distributes various WWE-branded products, such as T-shirts, belts, caps, and other novelty items; operates WWEShop, an e-commerce storefront; and WWE Studios that produce and distribute filmed entertainment content, such as movies for theatrical, home entertainment, and/or television release. World Wrestling Entertainment, Inc. was founded in 1980 and is headquartered in Stamford, Connecticut.